Affiliated Research Projects

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The XDM program is affiliated with a variety of digitally oriented research institutions and programs. These enterprises enrich the research environment of the program and provide contexts in which students can pursue their own research interests or participate in existing projects.

city and ballsCITY AS PLATFORM

Creating an API for the city.
City as Platform combines practices of computation, design, and art to address the design of “smart” cities, sentient objects (Internet of Things), and networked subjects. Its domain of inquiry includes aspects of locative art and apps, mobile media, social & civic media, dimensionalized storytelling, participatory culture, politics of engagement, and Big Data of cities.

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CRIME labCRITICAL MEDIA LAB

 A research-creation incubator.

The CRIME Lab fosters the creation of new media projects that explore the impact of technology on society and the human condition. Located in the heart of Kitchener-Waterloo’s tech district, it includes a graduate design lab, biofeedback devices, handheld development tools, physical computing benches, and VR and AR environments. It is also host to visiting artist/researchers, arts and culture events, and community outreach projects.

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 social-media-treeDECIPHERING DIGITAL LIFE WRITING

 Exploring how and why individuals use Internet media platforms to fashion representations of themselves.

DDLW brings together rhetorical genre theory, new media theory, computer-mediated communications (CMC) research, and autobiography studies to examine the social web. It explores why so many people provide so many details of their lives—photos, memories, feelings, desires, ancestry, and more—to an anonymous audience of strangers online, and how these strangers become communities.

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vrTHE GAMES INSTITUTE

 Exploring the future of game-related and game-driven design.

The Games Institute conducts research into the past, present, and future of digital games, spanning the breadth of related disciplines from the humanities and social sciences through engineering and computer science. It draws on a research network joining multiple universities and multiple industry partners to explore the compelling user engagement that games deliver in fields ranging from entertainment, education, health, and business.

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